#include "OptionState.h"

COptionState* COptionState::GetInstance()
{
	return nullptr;
}

void COptionState::Enter()
{

}

void COptionState::Exit()
{

}

void COptionState::Input()
{

}

void COptionState::Update( float fElapsedTime )
{

}

void COptionState::Render()
{

}
